Joined: September 11th, 2013, 7:50 pm
What i was thinking is that, instead of rotating crops on multiple fields, the fields might "Internally" rotate fallow crops without any need for human intervention. A field would have three (or more) sections inside it, of which two would be planted and one would be fallow - the fallow section being rotated on a seasonal basis. Or displayed in amazing ASCII art:
|. P .|. P .|. F .|
Under normal circumstances the field will rotate on its own, without the need for micromanagement or human intervention (Under the assumption that this rotation schemes default would be considered "stable"). However, if the player were faced with some disaster - for example a crop specific pest or a plague that decimates the game population hamstringing hunting operations - the farmers could be instructed to waive the fallow part of the field in exchange for a boost in the fields food production (A safety valve). Doing so would lower the fields soil quality over time, so one would have to decide if the disaster is sufficiently severe to warrant a short term boost in exchange for a longer term production decrease while the field heals. On the other hand one might increase the amount of fallow land on a farm plot - doing so could slowly increase the farms fertility to pristine condition, creating a few strategic high quality farm plots that could withstand the effects of over-farming for a longer time period.